LF

particle-academy/laravel-fun-lab

particle-academy/laravel-fun-lab

Analytics-driven gamification — XP, achievements, prizes, and leaderboards. Powers the sandbox's engagement economy.

PHPHeadless · no UI
$composer require particle-academy/laravel-fun-lab
Why
Gamification frameworks are either toy-tier (single XP bucket, no analytics) or tied to heavyweight proprietary platforms (license costs, vendor lock). Without a proper system, apps repeat the same archetype work: building out multiple reward types, tracking user activity, and computing leaderboards from scratch. Laravel Fun Lab inverts the problem: it's built to capture the structured activity data lying beneath engagement mechanics — XP awards are observable events that feed behavioral insights, not just cosmetics.
What
The package ships two facades: LFL for setup and awards (fluent builders for award() and grant()), and the Awardable trait that grafts gamification onto any Eloquent model. Core primitives are GamedMetric (independent XP buckets), MetricLevel (thresholds), MetricLevelGroup (composite leveling via weighted metrics), Achievement, and Prize. Every mutation triggers observable events; Profile tracks totals and relationships. REST API and web routes surface profiles, leaderboards, and analytics queries. Broadcasting support (Laravel Echo) powers real-time updates.
How
composer require particle-academy/laravel-fun-lab then php artisan lfl:install. Add Awardable to your model, set up metrics and levels via LFL::setup(a: 'gamed-metric', with: ['slug' => 'combat-xp']), then award with LFL::award('combat-xp')->to($user)->amount(50)->because('defeated boss')->save(). Query via LFL::leaderboard() and LFL::analytics() or check a model's profile directly: $user->getXpFor('combat-xp'), $user->hasAchievement('first-login').

API surface

This package renders no UI surface — it is the hooks / APIs / server-side tooling described above.

Renders no UI. A supporting package with no rendered components, so there are no live demos — reach for the README + Changelog for the full reference, and the Issues link to file feedback.
readmeREADME.mdView on GitHub →

Laravel Fun Lab

Fancy UI suite

Powered by Tynn Latest Version License Laravel

Analytics disguised as gamification — turn user activity into meaningful engagement insights.

Laravel Fun Lab (LFL) is an analytics-driven gamification layer for Laravel applications. Track user engagement through XP, achievements, and prizes while capturing structured activity data that apps normally never track.

Features

  • 🎯 Event-Driven Architecture - Every action, reward, or update is an observable event
  • 🎮 GamedMetrics XP System - Create independent XP buckets with automatic level progression
  • 📊 MetricLevelGroups - Combine multiple XP metrics with weights for composite leveling
  • 🏆 Achievements - Define and grant achievements with auto-unlock on level-up
  • 🎁 Prizes - Reward users with virtual or physical prizes
  • 📈 Built-in Analytics - Query aggregate engagement data for behavioral insights
  • 🔌 Extensible - Macros, hooks, and custom implementations
  • Drop-In Simple - Install → Track → Award workflow

Installation

composer require particle-academy/laravel-fun-lab
php artisan lfl:install

Quick Start

1. Add the Awardable Trait

Add the Awardable trait to any model you want to gamify:

use LaravelFunLab\Traits\Awardable;

class User extends Authenticatable
{
    use Awardable;
}

// Works with any model!
class Team extends Model
{
    use Awardable;
}

The Awardable trait gives your model a Profile that tracks XP, achievements, and prizes.

2. Create GamedMetrics (XP Categories)

GamedMetrics are independent XP buckets. Each metric tracks its own XP and levels:

use LaravelFunLab\Facades\LFL;

// Create XP categories
LFL::setup(a: 'gamed-metric', with: ['slug' => 'combat-xp', 'name' => 'Combat XP']);
LFL::setup(a: 'gamed-metric', with: ['slug' => 'crafting-xp', 'name' => 'Crafting XP']);
LFL::setup(a: 'gamed-metric', with: ['slug' => 'social-xp', 'name' => 'Social XP']);

3. Define Levels for Metrics

Levels are XP thresholds that can auto-unlock achievements:

// Define levels for combat-xp
LFL::setup(a: 'metric-level', with: ['metric' => 'combat-xp', 'level' => 1, 'xp' => 0, 'name' => 'Novice']);
LFL::setup(a: 'metric-level', with: ['metric' => 'combat-xp', 'level' => 2, 'xp' => 100, 'name' => 'Apprentice']);
LFL::setup(a: 'metric-level', with: ['metric' => 'combat-xp', 'level' => 3, 'xp' => 500, 'name' => 'Warrior']);
LFL::setup(a: 'metric-level', with: ['metric' => 'combat-xp', 'level' => 4, 'xp' => 1000, 'name' => 'Champion']);

4. Award XP

Award XP using the fluent award() method:

// Award XP to a specific GamedMetric
LFL::award('combat-xp')
    ->to($user)
    ->amount(50)
    ->because('defeated boss')
    ->save();

// Check the profile
$profile = $user->getProfile();
echo $profile->total_xp; // Total XP across all metrics

5. Create and Grant Achievements

// Create an achievement
LFL::setup(a: 'achievement', with: ['slug' => 'first-login', 'name' => 'First Login', 'description' => 'Welcome!', 'icon' => 'star']);

// Grant the achievement
LFL::grant('first-login')
    ->to($user)
    ->because('completed onboarding')
    ->save();

// Check if user has an achievement
if ($user->hasAchievement('first-login')) {
    // ...
}

6. Create and Grant Prizes

// Create a prize
LFL::setup(
    a: 'prize',
    with: [
        'slug' => 'premium-access',
        'name' => '1 Month Premium Access',
        'type' => 'virtual',
        'inventory' => 100, // Limited quantity
    ]
);

// Grant the prize
LFL::grant('premium-access')
    ->to($user)
    ->because('won monthly contest')
    ->save();

7. Check Level Progress

// Check if user has reached a specific level in a metric
if (LFL::hasLevel($user, 3, metric: 'combat-xp')) {
    echo "You're a Warrior!";
}

// Check level in a metric group
if (LFL::hasLevel($user, 10, group: 'overall-power')) {
    echo "You've reached Overall Power Level 10!";
}

8. Create Metric Level Groups

Combine multiple metrics with weights for composite leveling:

// Create a group
LFL::setup(a: 'metric-level-group', with: ['slug' => 'overall-power', 'name' => 'Overall Power']);

// Add metrics to the group with weights
LFL::setup(a: 'metric-level-group-metric', with: ['group' => 'overall-power', 'metric' => 'combat-xp', 'weight' => 1.0]);
LFL::setup(a: 'metric-level-group-metric', with: ['group' => 'overall-power', 'metric' => 'crafting-xp', 'weight' => 0.5]);

// Define levels for the group
LFL::setup(a: 'metric-level-group-level', with: ['group' => 'overall-power', 'level' => 1, 'xp' => 0, 'name' => 'Beginner']);
LFL::setup(a: 'metric-level-group-level', with: ['group' => 'overall-power', 'level' => 10, 'xp' => 5000, 'name' => 'Expert']);

9. Leaderboards

// Get top users by XP
$leaders = LFL::leaderboard()
    ->for(User::class)
    ->by('xp')
    ->take(10);

API Summary

Method Purpose
LFL::setup() Create GamedMetrics, MetricLevels, MetricLevelGroups, Achievements, Prizes
LFL::award($metric) Award XP to a GamedMetric (fluent builder)
LFL::grant($slug) Grant an Achievement or Prize (fluent builder)
LFL::hasLevel($user, $level, metric: or group:) Check if user has reached a level
LFL::profile($user) Get the user's gamification profile
LFL::leaderboard() Build leaderboard queries
LFL::analytics() Build analytics queries

Documentation

Requirements

  • PHP 8.2+
  • Laravel 11.x or 12.x

License

MIT License - see LICENSE for details.


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