FW

@particle-academy/fancy-ws

@particle-academy/fancy-ws

ZERO-DEPENDENCY WebSocket SERVER for Node — RFC 6455 framing over node:http's `upgrade` event, on node:http/net/crypto/events and nothing else. Node 22 ships a WebSocket CLIENT (the `WebSocket` global, from undici) and no server; this is the other half. `verify` runs BEFORE the 101, so a refused handshake is a plain HTTP 401/403 rather than an accept-then-close that hands an unauthenticated peer a live frame parser.

Backend · renders no UITS
Backend · renders no UI
Nothing to preview — install it and call the typed API, or hand it to an agent.
$npm install @particle-academy/fancy-ws

API surface

Headless package — drive it from code or an agent. No component grid.

This package renders no UI surface. It exposes a typed code API; issues are tracked on GitHub.
readmeREADME.mdView on GitHub →

@particle-academy/fancy-ws

A WebSocket server for Node, with zero runtime dependencies.

Node 22 ships a WebSocket client — the WebSocket global, from undici — and no server. This is the other half: RFC 6455 framing over node:http's upgrade event, built on node:http, node:net, node:crypto and node:events and nothing else.

npm install @particle-academy/fancy-ws

Quick start

import { createServer } from 'node:http';
import { attachWebSocketServer } from '@particle-academy/fancy-ws';

const http = createServer();
const ws = attachWebSocketServer(http, { path: '/remote' });

ws.on('connection', (socket, request, verified) => {
    socket.on('message', (data, isBinary) => {
        if (!isBinary) {
            socket.send(JSON.stringify({ echo: JSON.parse(data as string) }));
        }
    });
    socket.on('close', (code, reason) => console.log('gone', code, reason));
});

ws.heartbeat(30_000);
http.listen(7421);

It shares the server, so plain HTTP routes on the same port keep working.

Authorise BEFORE the 101

verify runs during the handshake, so a refusal is a plain HTTP response rather than an open-then-close.

const ws = attachWebSocketServer(http, {
    path: '/pair',
    verify: async (req) => {
        const pin = new URL(req.url ?? '/', 'http://local').searchParams.get('pin');
        if (!pin) return 401;                      // any 4xx/5xx status
        const session = await pins.claim(pin);
        if (!session) return 403;
        return { session };                        // handed to `connection`
    },
});

ws.on('connection', (socket, _req, { session }) => { /* already authorised */ });
verify returns result
true accept; verified is {}
an object accept; the object becomes verified
false refuse with 403
a number refuse with that status
throws 500, and the error is emitted on the server's error event

Why before and not after. An accept-then-close hands an unauthenticated peer a live frame parser, however briefly, and forces the client to tell "authorised" from "refused" by interpreting a close code. A 401 is something every HTTP client already understands.

One measured caveat if the client is Node's own: on a refused handshake, Node v22.23.2 fires error and no close, and leaves readyState at CONNECTING forever. A consumer waiting on close to learn the handshake failed waits indefinitely — listen for error. This is a deviation from the WHATWG spec's "fail the WebSocket connection", so it may change; the suite asserts the current behaviour so a fix surfaces as a test failure here rather than as a surprise in a consumer.

The connection

socket.send('text');                  // or a Uint8Array for binary
socket.send(bytes);                   // returns false if not OPEN -- never throws
socket.close(1000, 'done');
socket.terminate();                   // no handshake; reports 1006
socket.ping();
socket.readyState;                    // 0/1/2/3, as in the browser
socket.remoteAddress;
socket.protocol;                      // negotiated subprotocol, or null
socket.request;                        // the upgrade IncomingMessage
event arguments
message (data: string | Buffer, isBinary: boolean)
close (code: number, reason: string) — fires exactly once
error (error: Error)
ping / pong (data: Buffer)

data is a string for text and a Buffer for binary, so JSON.parse(data) needs no decode step. Messages are reassembled across fragments before delivery.

Options

option default
path (all) handle only this exact pathname
onPathMismatch 'ignore' 'ignore' leaves the upgrade for another listener; 'reject' answers 404
verify — authorise before the 101 (above)
protocols — subprotocols supported, most preferred first
maxPayload 1 MiB largest message, per frame and per reassembled message
closeTimeoutMs 10 000 how long to await the peer's close frame

onPathMismatch: 'ignore' is the default so this can share a port with other protocols — Genie's HTTP front door passes upgrade through for its own surfaces. The cost is worth knowing: with no other upgrade listener, an unmatched upgrade sits open until the client times out, because Node does not answer an upgrade once any listener exists. Use 'reject' when this is the only WebSocket endpoint on the server.

The heartbeat

const stop = ws.heartbeat(30_000);        // pings; drops after 2 missed pongs

A TCP connection to a machine that slept, lost its network, or lost power stays OPEN indefinitely: nothing arrives and nothing errors, and readyState is a statement about this end only. The pong is the only evidence the peer is still there. The interval timer is unref'd, so it never keeps a process alive.

What it does and does not do

Does: text, binary, fragmentation, masking enforcement, ping/pong, the close handshake with code and reason, strict UTF-8 validation (1007), payload limits per frame and per message (1009), minimal-length-encoding enforcement, RSV and reserved-opcode refusal (1002), subprotocol negotiation, https.Server as well as http.Server.

Does not: permessage-deflate (RSV1 is refused rather than ignored, so a client offering it gets a clean failure instead of a corrupted message); a client (Node has one built in); clustering or a pub/sub layer.

Hostile input cannot crash the host

EventEmitter throws when 'error' is emitted with no listener, so a naive implementation lets any peer take the process down with one malformed frame. Every error path here checks for a listener first; the close frame still carries the protocol verdict to the peer. There is a test that drives a violation through a connection with no error listener attached and then asserts the server is still serving.

Status

0.1.x. Pre-1.0, so breaking changes land in minor releases — see CHANGELOG.md. Requires Node >= 22.

MIT © Particle Academy

What next
Install it, then call the API from your code or over MCP.